MCDrugs Weekly Update 2 (May 22)

General Gameplay Changes

  • Dynamic View-Distance
    • Added dynamic view-distance, the radius of chunks rendered around the player now depends on the server performance.
      • High TPS means the view-distance for every player will be higher, and vice versa.
      • Minimum normal view-distance is 3.
      • View-distance is set to minimum when AFK.
      • View-distance is temporarily set to 2 when teleporting.
    • This applies to Spawn, Wild, and Farm.
  • Merged Spawners
    • Place a spawner next to an existing one to have them merge - multiple spawners can be placed in the same block, spawning mobs proportional to the number of spawners there.
  • /crash gambling game added.
  • Vote party increased to 75 votes
  • Amount of vote tokens rewarded for luck rewards reduced.
  • Balanced mcMMO axes and swords skills.
  • Double Drop, Premium, and Legacy Rank Vouchers now stack (can now be redeemed while one is already active, and the time redeemed will add to your remaining time)
  • Gen buckets now go through water.
  • Increased vote token price of Legacy and Tag Crate Token keys in /vshop.

Drug Price Balance

  • All drug prices have been balanced. This includes the price of their derivatives (drugs made with this drug) based on the same formulas as before.
  • Increased Prices:
    • Cocoa Beans - 28% increase
    • Chorus Fruit - 24% increase
    • Paper - 11% increase
    • Sugar - 10% increase
    • Beetroot - 2% increase
  • Decreased Prices:
    • Wheat - 30% decrease
    • Cactus Green - 15% decrease
    • Netherwart - 10% decrease
    • Carrots - 7% decrease
    • Potatoes - 4% decrease

Pit changes

  • Overhauled legacy rank packages - up to twelve months can be purchased (MVP++ 12 months for 225 souls).
  • Added Premium Voting Rewards to boss soul shop.
  • Added the ability to trade one boss soul for 30 soul fragments.

General

  • Mobs
    • Tweaked how mobs drop food and gold apples.
  • Bosses
    • Increased chance of bosses dropping the sixth part for their respective items.
    • Reduced soul fragment explosion amount on Templar and Berzerker death.

Canyon

  • Mobs
    • New Mob: Petrified Cavalry. Spawns in the medieval (right) side of the Canyon.
    • Moved Petrified Archer to viking (left) side of Canyon.
    • Slightly decreased speed of Petrified Vikings.
    • Slightly increased damage of Petrified Vikings.
  • Bosses
    • Slightly reduced damage of Templar and Berzerker bosses.
    • Slightly decreased damage of Berzerker’s berserk ability.
    • Balanced chasm boss direct soul fragment drops.

Chasm

  • Mobs
    • New mobs: Midget Psycho and Armoured Psycho
    • Added food to Chasm mob drop table.
    • Increased steak and gold apple drop chance for mobs in Chasm PvP area.
  • Bosses
    • New boss: Chasm Psycho
    • Increased health and damage of Chasm Golem and Pyromaniac bosses.

Miscellaneous Changes & Fixes

  • Anti-cheat tweaks to reduce false-positives and rubber-banding.
  • Added /rankup and /rank to Farm world.
  • Added a side scoreboard to the lobby showing the player count of each server.
  • Added more questions and answers to the Jenson system.
  • Added new information to /FAQ
  • Changed SWAT uniform armour from diamond to blue leather with high protection. They still have the black helmet.
  • Disabled Riptide enchantment on tridents.
  • General performance improvements.
  • Fixed drugs in the off-hand or hat slot not being confiscated when frisked.
  • Fixed the player shop max-rent period.
  • Fixed MVP++ /fix cooldown time.
  • Fixed /cr claim command - use this to claim keys you were supposed to be given but did not receive due to having a full inventory.
  • Fixed previously un-clickable links given by certain commands.
  • Fixed spawners sometimes becoming pig spawners when placed.
  • Fixed a sound error given to the player when using /advert.
  • Fixed nicknames not being applied on the Pit server.
  • Fixed cave spiders being allowed to spawn in the player markets.
  • Fixed a rare bug where chests were not able to be opened in enemy territory.
  • Fixed /buy bringing up an empty GUI on the farm and pit servers.
  • Fixed Pit Canyon mobs not being teleported back to the Canyon when brought through the side-entrances into the Chasm.