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Drug Muling - Mule Approval Change

Do you agree? (Increase Drug Mule Auto Approval Lvl Requirement)


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Xeoum

Well-Known Member
MVP
Instant Mule Approval Change

Currently, with the drug muling system, it is only required to be around level 40 or so to obtain the ability to take muling tasks without dealer approval.


I'm inclined to propose, that frankly, this number is too small. If a dealer wants to hire a mule, and not need to accept it, they should easily know their drugs are safe. At this time, a mule can achieve the level required to bypass approval in less than 15 minutes, with proper routes and potions, they can achieve a streak easily and gain enough levels to achieve this goal. Honestly, the approval system is a great concept, and should apply to a broader class.

Official Suggestion: The drug muling rank requirement to bypass dealer approval, should be set to, in my opinion, five-hundred or more (if lower, 250?). This numeral could be altered to be less, but it definitely needs to heightened.

After only several hours of muling (not even a horse used) I was able to experiment and achieve 3000+ reputation points.

There is a great trustability statistic that affects the drug muling system. If someone quickly increases their reputation points with no cops online and bypasses dealer approval, the dealer may not comfortably know their drugs are safe. Additionally, picking and choosing your mule provides an option to strategically pick your person, if we're not allowed this option 75% of the time, more drugs can be lost and less people may support the concept. Generally an increase in the requirement would improve the system.

Example:

MasonYT: /mule sell 20
Mad_Arc: *Automatically accepts MasonYT's mule request*
MasonYT: Wow! I have a negative opinion of this player! They shouldn't be running MY drugs! They might throw them away! What the sh*t!
Mad_Arc: *Instantly frisked having only has 40 reputation, which was achieved at 4:30 am when no cops were online and grinded out by a friend /mule selling 1 drug at a time*
MasonYT: Knew it. RIP wheat. I wish I could still choose my mule, and if I can't, I wish my mule was one of the elite.
Mad_Arc: So sorry I lost your drugs sir, no refund tho lmaooo

(ONLY FICTIONAL EXAMPLE OF COURSE! Mad_Arc is actually MC God I think)

-MasonYT
 
Last edited:

olicon

Mod
Staff member
Moderator
Contributor
MVP+
2023 Gold Founder
Judging from your experiment, 40 is an incredibly, incredibly low number. I wholeheartedly agree with you and believe that the level should be raised to 500 at minimum.

Great suggestion, you little cutie.
 

Xeoum

Well-Known Member
MVP
Perfect Example:

Just now, later in the night, PlinkoLinko and I just ran a lot of mules with no cops, giving us free streaks of +30 and higher. (Enough for someone to bypass approval)
 

Ziexd

Well-Known Member
2017 Map Founder
Contributor II
MVP+
DrugPass I
Perfect Example:

Just now, later in the night, PlinkoLinko and I just ran a lot of mules with no cops, giving us free streaks of +30 and higher. (Enough for someone to bypass approval)
Thank you for running my pumpkins <3
 

Acmon

Active Member
MVP+
All of the mulers that ran last night when it first opened got well over 100 with no cops and even with cops if you’re smart about your paths and pots you can skyrocket past 500 in a few hours. Dare I say make it higher than 500? Something in the 750-1000 range? Due to that trust factor I think it should be harder to achieve than just 500, it should be a telltale sign of an elite muler if they can auto accept.

Another idea could be incorporating an approval rating from the sellers, where they can look at all the mulers and cast an additional rating outside of the reputation rating to add more security to the Muling transactions. But just a rough idea.
 

BobTheWolf

Active Member
VIP+
I was actually surprised at how easy I got auto approval, I was only running for like 10 mins, then I went to get another job and I didn't have to wait for acceptance. Even if it was heightened, I don't think anyone would notice and/or care, due to 40 being lower than everyone's expectations.
 

Xeoum

Well-Known Member
MVP
All of the mulers that ran last night when it first opened got well over 100 with no cops and even with cops if you’re smart about your paths and pots you can skyrocket past 500 in a few hours. Dare I say make it higher than 500? Something in the 750-1000 range? Due to that trust factor I think it should be harder to achieve than just 500, it should be a telltale sign of an elite muler if they can auto accept.

Another idea could be incorporating an approval rating from the sellers, where they can look at all the mulers and cast an additional rating outside of the reputation rating to add more security to the Muling transactions. But just a rough idea.

Honestly I wouldn't even think 1000 would be out of the question, i've maintained streaks of 60 and higher, 500 was very easy, I agree higher would probably be better.

For your idea: That sounds pretty neat, not sure if it's requisite this early on, but it makes sense, like if someone takes 9 minutes to sell versus 1 minute. (Each would gain the same amount of reputation based on streak, but one does it faster and more efficiently)
 

Acmon

Active Member
MVP+
Honestly I wouldn't even think 1000 would be out of the question, i've maintained streaks of 60 and higher, 500 was very easy, I agree higher would probably be better.

For your idea: That sounds pretty neat, not sure if it's requisite this early on, but it makes sense, like if someone takes 9 minutes to sell versus 1 minute. (Each would gain the same amount of reputation based on streak, but one does it faster and more efficiently)

Exactly, achieving 1k wasn’t even that hard with cops scarcely being online.

For that they could have the rep reward timed so it will lessen say ever 2 minutes so if you are not efficient it will not reward you as much.

Yeah, it is only the second day of the trial week, I just thought it could make it a more trusted system for when it is made completely public
 

Puppy_Killer

Well-Known Member
2017 Map Founder
MVP++
This would probably not happen, but it would be nice to set a reputation amount so maybe /mule sell (cut) (auto accept reputation) so 40 or 50 would be normal, but it would be possible to set it higher yourself so you can either pick out a mule, or know they meet your standards
 

Acmon

Active Member
MVP+
This would probably not happen, but it would be nice to set a reputation amount so maybe /mule sell (cut) (auto accept reputation) so 40 or 50 would be normal, but it would be possible to set it higher yourself so you can either pick out a mule, or know they meet your standards

So the seller can decide what level of reputation a muler needs to auto accept the offer, that sounds perfect.
 

Leechy_

Active Member
VIP+
I would prefer the seller would have to accept/decline the mule everytime. Even if the reputation amount needed was increased, it would be pretty easy for untrustworthy people to get to that level and sell your drugs, but thats just my opinion :p
 

Acmon

Active Member
MVP+
I would prefer the seller would have to accept/decline the mule everytime. Even if the reputation amount needed was increased, it would be pretty easy for untrustworthy people to get to that level and sell your drugs, but thats just my opinion :p

It makes it safer for the seller, a little slower for the muler. With that what if you added a request option for the seller so they could request certain players online to mule for them?
 

MalachaiJoe

Active Member
MVP+
I'm offended that you used Mad_Arc's name in your example. (Just kidding)

Also, you have to put up between 500-600 minimum drugs for mules to sell.

"MasonYT: Wow! I have a negative opinion of this player! They shouldn't be running MY drugs! They might throw them away! What the sh*t!"
 
Last edited:

Dakotaa

Owner
Staff member
Owner
I haven't read all the replies to this thread due to time restrictions, I'll read it more in-depth in a bit, but I wanted to quickly say that the reputation system is being adjusted, and the current max rep streak is 5. This changes won't really take effect until the reputations are reset on Saturday.

The point of auto accept is to make the system unbiased. We want every mule to have a fair chance to get a job, and not needing to request to take it is a good way to do that. The only point of having to accept/deny mule requests is for low rep players who might not be trusted; players with high rep shouldn't need approval since they have done multiple successful sales. The rep needed to auto accept will be increased to 50 with the rep reset, which means it would take, at least, 12 successful jobs to get auto-accept.

Please keep in mind that the mule system is a completely new concept, which is why it's currently in a testing phase. Many improvements and adjustments can be expected.

Sorry if this is confusing or not phrased correctly, I'm on my phone right now so I'll try to clear it up when I'm home.
 

Xeoum

Well-Known Member
MVP
After the rep reset, reputations of 500+ will be much more difficult to obtain.
I had the same thought. Alternatively, it could be set to maybe somewhere around 200? That is close to 40 consecutive successful runs worth. Based on the fact that I was able to SUCCESSFULLY complete 223 jobs in less than two days (Around 7 hours worth?), which would convert to over 1000 reputation on the new system, large requirements still aren't out of the question. I understand Leechy's response though:
I would prefer the seller would have to accept/decline the mule everytime. Even if the reputation amount needed was increased, it would be pretty easy for untrustworthy people to get to that level and sell your drugs, but thats just my opinion :p

I appreciate being able to automatically take jobs, as a higher mule. So in conclusion, we need to calculate an acceptable number based on experience. Since there was also talk about drastic decreases in reputation if a player with a high reputation fails, the number would also need to be adjusted to suit this.

If we want to value the job creator's interests, then the privilege to auto-accept jobs should probably be set to around 125-225. Auto-accepting is sort of like a double-headed nail, more auto-accept gives some players more jobs and some players (ones attempting to obtain auto-accept) a lot less jobs, less auto-accept is tedious for creators and players, and I agree, could promote bias. Fifty reputation does still seem as a sort of low-ball to me, I love the muling concept, and achieving auto-accept should be an exciting accomplishment. Although, a skilled seller, just starting as a mule, shouldn't have to devote hours of their time to the higher ability, when they never fail.

Apologies about the weird complexity of this post, honestly I'm not sure about the situation, I think at this time we should wait, perhaps a week after official release and then leave it to higher staff to find the correct balance between these extremes. Hope this helped lol.
 

olicon

Mod
Staff member
Moderator
Contributor
MVP+
2023 Gold Founder
Shouldn't the person putting up the drugs to be muled be allowed to incorporate bias? It is their drugs, after all.
 

Xeoum

Well-Known Member
MVP
WOW COOL NEW THOUGHT! In response to Leechy's post:
I would prefer the seller would have to accept/decline the mule everytime. Even if the reputation amount needed was increased, it would be pretty easy for untrustworthy people to get to that level and sell your drugs, but thats just my opinion :p
I think a player report by a cop and/or suspicious creator would be applicable in the situation of purposeful drug loss, potentially resulting in a reputation reset or denial of the the mule system.
 

Dakotaa

Owner
Staff member
Owner
The intent of the system is to not be biased; again, the only reason there even is an accept/deny option for low rep players is to stop players who intentionally troll/steal the drugs. If a player has proven to be able to complete a job most of the time, they are allowed to auto take jobs. We do not want people letting only a select few veteran mules take their drugs, this would completely ruin the point of the plugin, as it was intended for new players to be able be mules for the high ranked players and earn a bit of money without starting their own drug operation.
 
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