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MCDrugs December Major Content Patch

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Spalw

Retired Staff
Retired Staff
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Muling

  • Allows players to list jobs for other players to "mule" their drugs. Full info here
  • Muling has been released to VIP and above whilst in BETA, will be released to all players once fully released.

Drug Selling
  • Drug selling NPCs backend completely reworked allowing for future changes
  • Added a "Sell All" button to drug selling NPCs
  • Improved display of prices in NPCs and /drugs
  • NPCs are less likely to disappear on occasion
  • Improved capability to balance drugs more effectively
  • Fixed bug causing "This item is not applicable for sale" to appear on items
Boosters
  • Fixed visual display bug causing boosters to be invisible
  • Improved automated broadcasts to make it clear how much time is left on a booster
  • Booster back end reworked to allow for more versatile boosters
  • Multiple boosters can now be used at once, higher value boosters superseding lower values. eg. A 1 hour 2x booster is used, then 10 minutes later a 30 minute 3x is used - for 30 minutes drugs will be boosted by 3x, then drugs will be boosted for the original 2x for the remaining 20 minutes.
General
  • Slot machine odds and broadcasts have been tweaked
  • The new "Mega Millions" slot machine has been added, check out the lion to give it a go!
  • Random player heads are now purchasable in our store - /headinfo in game for more information.
  • Christmas festivities have been launched please read our post from yesterday with all of the new information!
  • Hoppers are now uncraftable - You can sell them back to the server for $2500 at the redstone shop in the mall.
 
Last edited:

kadewyd

Member
I think the mule part is such a fun addition. It gives you a second option when you have nothing else to do and are waiting for your own crops to grow. Also gets that extra cash ;)
 

Zhihu

Well-Known Member
2017 Map Founder
Contributor
MVP+
Finally uncraftable hoppers, map should have started with this.
 

SlimShady_69

Member
VIP+
i like the muling aspect but sometimes i think that the auto accept thing shouldnt be there, and the whole % cut thing i think that you should get the % of cut+half of the profit of that cut... so i run an inv of wheat and get a 5% cut and get 5k double that for 10k and NOW were talkin'
 

Dakotaa

Owner
Staff member
Owner
i like the muling aspect but sometimes i think that the auto accept thing shouldnt be there, and the whole % cut thing i think that you should get the % of cut+half of the profit of that cut... so i run an inv of wheat and get a 5% cut and get 5k double that for 10k and NOW were talkin'
No, that makes thing too complicated. It's simple and easy to understand as it is. As for auto accepting, refer to replies about that here.
 
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