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Roulette Improvement

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Lukey13

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I'm sure we can all agree that the implementation of the new double system has been very beneficial for a lot of us, bringing a new form of entertainment to the server. Many people have gained a lot from it, many people, unfortunately, losing a lot from it.

I was wondering if we could perhaps improve on the system by allowing players to place money on numbers as well as colours. So if we use a standard European wheel with 37 divisions ranging from 0 through to 36. I suggest lowering the maximum amount of money placed down to 200 thousand resulting in a maximum profit or payout of 7 million 400 thousand, which I seem is fair for such a risk.

I will mention that I would not want this implementation to take over from the current system that we have, but actually run as a coalition with one another. Allowing for players to place money on colours as well as numbers.
 

Spalw

Retired Staff
Retired Staff
When I designed the game I very purposefully chose this model we have now. It gives acceptable odds to the us, to allow the game to make money, but also allows players to have a good chance of profiting.

The way the game is set up now, is that you are either playing black, or red - or you are actually just playing a single number, with green. I am very happy with how the game has turned out, as the likelihood of green is at a great sweet spot, where it can occur two or three times in a row, but also not show up for 100 or more rolls.

If I simply changed the number range from 0-36 and allowed specific numbers I think it would add almost nothing to what already exists, and would increase the complexity for the players.

Thank you for your feedback, and suggestion :)

I am always looking for new suggestions for the casino games, if you have any more feedback, or anyone else, I'd love to hear it.
 

Lukey13

Member
Would the current system happen to have some kind of 'bad luck' protection in place? So if it were not to land on Green after let's say 50 rolls, then the chances of it landing on Green increases slightly every say 10 rolls onwards?
 

Spalw

Retired Staff
Retired Staff
Would the current system happen to have some kind of 'bad luck' protection in place? So if it were not to land on Green after let's say 50 rolls, then the chances of it landing on Green increases slightly every say 10 rolls onwards?
I am considering other options to prevent people feeling cheated when green doesn’t appear for a long time. But the odds are quite complicated, to make something work.
 

parcheesi15

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I'd like to see something like that too, but I understand it's not exactly an easy change.
 
I feel that having BLP in this situation is completely pointless because surely you could just spam bet low till it builds up then make an actual bet with a significantly higher chance of hitting green? rng is rng and people know the odds before trying to hit green, there will be times they feel cheated and that's perfectly normal isn't it? Personally I think that a system like this where you're able to essentially spawn money if you get lucky should have a low chance of winning oppose to ones against other players where total money is being removed with taxes.
 
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