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Large amount of suggestions for next map

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sky

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This is all for next map, to better the experience all around. We aren't expecting big changes like this in the middle of a map, but for the next map.

1. Disable vote parties dropping diamonds and iron, make players actually NEED to go mining in order to get stuff. Disabling iron from vote parties also means less autofarms (lava buckets!)

2. Disable anything higher than knockback 2, for example cancer sticks and pool noodles. All you have to do to run from a fight is to hit them away and proceed to spam pearls when out of combat.

3. Enable pearls in combat, put a 15-20 second timer for it. Helps for when people are in a tight spot, or trapped. Gives players a chance to actually chase someone if they are trying to get away and for the one running away to kite to safety

4. Do more PVP events like KOTH, Better rewards and have better KOTH zone. Having multiple is no good, and current design to it is flawed (I can include screenshots of good koths if you would like ) . Also more PVP events

5. disable mending. fights can go on for HOURS with this, not worth the time when pvping even if you win because at that point 2 pieces of their armor will be broken and they'll have used most of their XP and other shit

6. if you arent gonna disable mending, make XP bottles hard to get. That or no mending for armor.


7. Improve kits, most are worthless.

8. Make god apples harder to get

9. Extra hot swords are literally worthless, no point in them.

10. Maximum amount of power cap for each faction.

11. Somehow make it so nobody except allies/people in the faction can sethome/tpa in faction land. Completely destroys the idea of faction hopping so less workload for admins to handle, and less exploiting on the server.


12. More quests that reward higher, currently it rewards like 2000-5000 and useless quest points. Drugpass was a great idea, until it was disabled rewards. I'd understand why you might have done that though, if rewards were too high.

13. Clearer rules and if you aren't gonna revive kitpvp delete the tips and reactions about it
.


14. F top based off of spawners and crops in faction land, more incentive for people to claim their bases to try to be the best.

15. None of this soul bound crap, people put that on their OP swords and armor so they never lose it in fights. Why would I bother fighting someone when they won’t drop their main gear upon death? Armor isn’t enough because usually 2 pieces break before they die anyways. I don’t see why we should reward bad players by making sure they never lose their item they put soulbound on.

16. Being able to have custom ranks within the faction. Want one officer to be able to invite people but not claim and have the other officer not be able to invite but be able to claim? Impossible to have with current plugin but it would be nice to find something that benefits factions with it

That's all I have for now. Suggest more below and I'll include them.
+1 if you agree
 
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sky

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both ideas about mending I am not a fan of, other than that everything else seems pretty decent.
With mending you can stay alive with one set for over an hour if you have enough XP bottles. It's too long for a casual PVP fight. Of course people could just bring a spare armor set, but that would take more space than XP needed to fully repair armor anyways. And would take very long to make 2 sets per player, so most people would just stick to 1 set.
But at the same time, prestige rewards give out prot 5. Nobody wants that broken. So a good alternative to just flat out disabling it would be to make XP bottles harder to get and expensive.
Or, change prestige rewards.
 
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_Dest

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I agree with most of it except for these suggestions;

"6. Maximum prot 3, prestige prot 4. Maximum sharp 3-4, prestige sharp 4-5 (test out and pick one)"

What's the point? that is the exact same as the current kit just easier to grind, why would you want a kit that's easier to grind but want people to grind for minerals? it's not even that hard to grind for prot 4 on a server like this anyways, it's P2W factions.

"7. Improve kits, Only good ones are the Junky1 and chemist kit."

There are many useful kits, but there's also many useless kits. IMO you should just remove kits in general if you want people to actually grind for stuff, add different rewards for people that rank up.

"15-25 MAX amount of people in one faction. Only one ally per faction. Would make people actually have to worry about being overclaimed, less OP power factions that cannot be beat. Possibly include a rule that allies/ other factions can not share a base in example vanguard 1.0 claims half of base, vanguard 2.0 claims other half."

Just put a cap on power, let as many people join said faction and also disagree on the ally thing. Allies aren't a major thing on MCD compared to other servers where if you don't have allies you're pretty much fucked there would be zero point to limit/remove allies.

"13. Reward gold in voter crates, So people can make golden apples for PVP easier. (it takes ALOT of gold to make a stack of golden apples)"

If you're struggling to get gold or make golden apples there's something wrong there.
 

ThorpePark

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I don’t like the sound of any of these. Except KOTH we need more events like this. Thanks for the ideas.
 

sky

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I agree with most of it except for these suggestions;

"6. Maximum prot 3, prestige prot 4. Maximum sharp 3-4, prestige sharp 4-5 (test out and pick one)"

What's the point? that is the exact same as the current kit just easier to grind, why would you want a kit that's easier to grind but want people to grind for minerals? it's not even that hard to grind for prot 4 on a server like this anyways, it's P2W factions.
I can agree on that.
 
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KatarinaCouteau

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Outstanding Forum Contributor
1. Removing iron & diamonds from vote parties isn't going to stop players from buying it from others (or mine it themselves), and the people who build massive autofarms tend to have a lot of money to begin with. Something it would do, however, is perhaps make it harder for extremely new players to get started. Unless we gave a better starting kit, when you join the server, you don't have diamond tools, you don't have an enchanted pickaxe, you basically start from the ground up. The occasional vote party rewards help with this.

3. I'm not sure how I feel about ender pearl use in combat, as choosing your battles wisely is important. Anyone remotely prepared for a fight would easily be able to run away when a fight gets rough - throwing your pearl in a direction that's hard to see or far away - and it would be hard to chase them, even using pearls yourself.

5-6. Everyone I've talked to that PvPs frequently likes the idea of disabling mending on armor, so I agree with this.

6 #2. Prot IV isn't too bad to deal with, but if the goal is to reduce fight times, you'll surely achieve this by fixing exp bottles.

7. To add to this, I would also like to be able to see kits of a higher rank. Additionally, more kits with blocks like '/kit trafficker' would be a lifesaver.

10. Limiting allys not only limits power factions but solo / mini-factions that like to ally lots of people. However, as Dest was saying, a cap on power would be an easy alternative. It would encourage factions to recruit quality people rather than for power - and likewise, convince lower ranked people to prove their worth by getting better, ranking up, etc. On the other hand, big power factions are a nice way for new players to feel like they're a part of something.

12. I believe quests are time-consuming and hard to create, and that's why there aren't many.

Regarding PvP events, do you have any specific suggestions for some?
 

sky

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1. Removing iron & diamonds from vote parties isn't going to stop players from buying it from others (or mine it themselves), and the people who build massive autofarms tend to have a lot of money to begin with. Something it would do, however, is perhaps make it harder for extremely new players to get started. Unless we gave a better starting kit, when you join the server, you don't have diamond tools, you don't have an enchanted pickaxe, you basically start from the ground up. The occasional vote party rewards help with this.

3. I'm not sure how I feel about ender pearl use in combat, as choosing your battles wisely is important. Anyone remotely prepared for a fight would easily be able to run away when a fight gets rough - throwing your pearl in a direction that's hard to see or far away - and it would be hard to chase them, even using pearls yourself.

5-6. Everyone I've talked to that PvPs frequently likes the idea of disabling mending on armor, so I agree with this.

6 #2. Prot IV isn't too bad to deal with, but if the goal is to reduce fight times, you'll surely achieve this by fixing exp bottles.

7. To add to this, I would also like to be able to see kits of a higher rank. Additionally, more kits with blocks like '/kit trafficker' would be a lifesaver.

10. Limiting allys not only limits power factions but solo / mini-factions that like to ally lots of people. However, as Dest was saying, a cap on power would be an easy alternative. It would encourage factions to recruit quality people rather than for power - and likewise, convince lower ranked people to prove their worth by getting better, ranking up, etc. On the other hand, big power factions are a nice way for new players to feel like they're a part of something.

12. I believe quests are time-consuming and hard to create, and that's why there aren't many.

Regarding PvP events, do you have any specific suggestions for some?
1. When they start they should get one stone tool of each, you don’t need an enchanted diamond pickaxe right off the bat and it’s easy enough to work for one. And of course iron would be sold around. But what being sold was achieved by mining, not afking for a night. Value would go up
3. I’ve played a lot of servers that have epearls in combat. Trust me, it’s a lot harder to get away with this implemented than you might think. People stay on top of eachother and it’s pretty easy to notice when your opponent threw a pearl and proceed to follow up. As is all you have to do is get out of combat then throw 5 pearls in a row to safety.
6. You are right.
10. A cap on players or a cap on power both seem like good choices to me.
12. https://www.spigotmc.org/resources/quests.3711/
As for PvP events, KOTH should run one time one zone per event. Last time they were switching between 4 different points. I think warp wild should be a bit more spread out, as each KOTHs were right next to eachother pretty much. Each KOTH event should use one zone, and I’m hoping for a cooler looking zone rather than a copy paste zone at wild 20 blocks in each direction
Another event would be conquest.
 
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Spalw

Retired Staff
Retired Staff
I'm reluctant to comment on anything other than why quests were removed for drugpass as that was mentioned in your initial post.
They were removed because the mechanism we used to prevent people replaying quests broke and reset. Therefore if we left the rewards as drugpass levels players would have been able to repeat each quest a second time for double the levels which would have broken drugpass entirely.

I don't see how linking to the plugin explains anything.

Quests are incredibly time consuming to make and the plugin itself is very limited. I used almost every tracking mechanic there was in the plugin in only three lines of quests.

As for everything else, I encourage you all to continue a constructive discussion on the topic and I'm sure some admins or Dakota will give their opinions at some point. Until then, thank you all very much for your suggestions and criticisms.
 
1:That is really dumb becouse of haste pots. People can really easily mine resources.
2: This is a good idea but removing knockback items completely is kind of unthoughtful, instead let them have a durability like 10 shots per item and kb only going max to kb 3
3:This really is anoying becouse of how long pvp fights last in this combat system and adding that wouldnt make the fights any quicker.
4:Improving rewards and making koths happen more often would make pvp only focused players never farm, which isnt really the point of the server.
5 and 6:I dont agree on removing mending but i agree on making xp bottles more rare.
The other 6:That isnt necessary at all, fights usually come down to armor breaking anyway.
7:I completely agree on that.
8:I do not think thats a good idea.
9:Ye they are kind of useless.
10:I dont think thats really useful, we're in smash, in a fac with lots of people and we still struggle for power.
11: i dont have an opinion on that whatsoever.
12: like i said earlier, Mcd is a server focused on farming, questing is just for fun and the cash on it are just a little added bonus.
13:I dont think gold apples are hard to get....
14:I didnt play when Kitpvp was a thing but i agree on reactions on it getting removed
 

sky

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1:That is really dumb becouse of haste pots. People can really easily mine resources.
2: This is a good idea but removing knockback items completely is kind of unthoughtful, instead let them have a durability like 10 shots per item and kb only going max to kb 3
3:This really is anoying becouse of how long pvp fights last in this combat system and adding that wouldnt make the fights any quicker.
4:Improving rewards and making koths happen more often would make pvp only focused players never farm, which isnt really the point of the server.
5 and 6:I dont agree on removing mending but i agree on making xp bottles more rare.
The other 6:That isnt necessary at all, fights usually come down to armor breaking anyway.
7:I completely agree on that.
8:I do not think thats a good idea.
9:Ye they are kind of useless.
10:I dont think thats really useful, we're in smash, in a fac with lots of people and we still struggle for power.
11: i dont have an opinion on that whatsoever.
12: like i said earlier, Mcd is a server focused on farming, questing is just for fun and the cash on it are just a little added bonus.
13:I dont think gold apples are hard to get....
14:I didnt play when Kitpvp was a thing but i agree on reactions on it getting removed
1. Haste pots take a high alchemy level to brew and is perfectly fine as a reward to mine faster for more chances to find ore. As you GRINDED for haste and you are grinding by mining.

2. Still completely too overpowered even put on a “low” durability. You would only need to hit someone once or twice to get away from a fight. KB 2 is more than enough of a level.

3. This is a stupid argument. Our whole point is to make it so fighting doesn’t last hours on end, and you can run away MUCH easier by getting out of combat and spam pearling. If someone wants to get away, they can get away as is. This makes it harder for the runner and also opens an opportunity for the chaser to keep up.

4. Once a week or once every two weeks is a long time. PVPers would be farming as usual in most of that time. We don’t just sit afk waiting for the next event or fight to go down. This is a farming server, and that’s the way people make money.

8. I’ve gotten multiple god apples from just afking overnight. They are very strong for PvP for the absorption and resistance as well as regen. It’s just too much, and should be harder to get because they are a PRESTIGE item in the chest.

10. You struggle for power because you keep raided bases claimed as well as claims in the middle of nowhere my guy.

12. People don’t just want to farm the ol wheat farm for their entire experience and expand. It should be the main thing, yes. But their should be other rewarding options (and questing is a one time thing! So it wouldn’t be done on repeat for profit.)
13. You are right, they aren’t hard to get on vanilla Minecraft. Currently I could buy a dub of crapples for a quick buck on MCD. Most of which I doubt was crafted legit.
 
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Witchh_

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1. I believe players that find mcd never come online cause they want to pvp they mostly join server because its a drug server so what they want is grow drugs . Iron and diamonds help a lot new players to start and not spend a lot time to dig their first base/farm its less effort and helps new players to actually stay in game especially dead time zone when there are not many players online to tell them they can find iron/diamonds in player shops. A way tho to change the vote party reward after grower for example it would be nice
2-3. I don't see any point to enable enderpearls in combat when the reason you want pool noodles to be disabled is because you can through a enderpearl to escape after you get out of combat?
4. Yes more pvp and you should suggest more pvp events if you have ideas :)
5-6. You can't ask for players that didn't come to a pvp server to pvp more and nerf everything, and i don't believe players would pvp more if they had more changes to loose their items
7.The first kits shouldn't be better cause they have basic items like trafficker - water producer - soulsand and almost every kit have a different kind of seeds but prestige kits are really useless especially when you add so much efford to get every every prestige rank
10.I don't think the power shouldn't be nerfed because people should claim their bases that's the solution for xrays as well, if claims are nerfed less land will be claimed. The reasons people are trying to rank up is mostly because of power if you add a limit on the power a faction can have the main reason people are trying to rank up is gone
11.A command like a faction permission that disable/enable some or all the groups of relations to set home in faction land would be nice. A plugin that delete homes in enemy land after 2-3 days would work too maybe but not that good
13.There are already golden apples in crates so whats the point of gold for golden apples?
 
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sky

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1. I believe players that find mcd never come online cause they want to pvp they mostly join server because its a drug server so what they want is grow drugs . Iron and diamonds help a lot new players to start and not spend a lot time to dig their first base/farm its less effort and helps new players to actually stay in game especially dead time zone when there are not many players online to tell them they can find iron/diamonds in player shops. A way tho to change the vote party reward after grower for example it would be nice
2-3. I don't see any point to enable enderpearls in combat when the reason you want pool noodles to be disabled is because you can through a enderpearl to escape after you get out of combat?
4. Yes more pvp and you should suggest more pvp events if you have ideas :)
5-6. You can't ask for players that didn't come to a pvp server to pvp more and nerf everything, and i don't believe players would pvp more if they had more changes to loose their items
7.The first kits shouldn't be better cause they have basic items like trafficker - water producer - soulsand and almost every kit have a different kind of seeds but prestige kits are really useless especially when you add so much efford to get every every prestige rank
10.I don't think the power shouldn't be nerfed because people should claim their bases that's the solution for xrays as well, if claims are nerfed less land will be claimed. The reasons people are trying to rank up is mostly because of power if you add a limit on the power a faction can have the main reason people are trying to rank up is gone
11.A command like a faction permission that disable/enable some or all the groups of relations to set home in faction land would be nice. A plugin that delete homes in enemy land after 2-3 days would work too maybe but not that good
13.There are already golden apples in crates so whats the point of gold for golden apples?
1. It doesn’t take very much time to mine and get the tools you need. Would reward you even more when you mine out a base because it gives you ores that are actually worth something instead of being told that the ores you just mined are worth 0.
2-3. Because you can hit them over 10 blocks away. If you pearl away and they pearl right on you you just repeat the process of hitting them far. It leaves no room for the attacker to get damage in while their enemy is on pearl cooldown and makes it impossible for the attacker to keep up.
5-6 I think the opposite, taking away mending would make it so you need less of an OP set to PvP, and thus more people would be willing to PvP without using up hours of their time to kill someone as well as get more rewards for winning a fight.
10. Not many people rankup for faction power, and claimed bases are only good with a good defense to back it up. Rankup rewards need a change, and I’m going to leave the rest of this reply for turmp to answer
13. A change to voter crates.
 
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"Most people dont rankup for power". You however mention that kits arent a reason to rankup bcoz they are useless, does that mean people rank up for nothing?
 
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