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SUGGESTION

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Puppy_Killer

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2017 Map Founder
MVP++
From what I can tell, MCD has been made to make you realize how bad drugs are, so you won't be tempted to do them in real life. Adding addiction would be another layer to this. I see this as a fun, but complicated idea. How well this would work, I have no idea, but it would be interesting to see implemented
 

BB360

Member
MVP+
But puppy,
To have addiction would imply the drugs need to have usable buff ups to encourage use in the first place. The only people that use drugs now are usual accidental shift clicks, people doing it for the meme, or drug spam.

Although an addiction system would be very fun to work with, it requires a modification o the current drug buffs which is counterintuitive to the message that drugs are bad. Then again having an addiction debuff would encourage less drug spam, and also make a system for detoxing a cool think to explore.

I can see how it is very fun to consider but I doubt it could realistically help the server without everyone first agreeing to make drugs stronger and motivate more players to use them.
 

Tzunami_

Member
Although this could be cool, their priorities should be elsewhere. This would have very little impact on everyday gameplay.
 

Puppy_Killer

Well-Known Member
2017 Map Founder
MVP++
I feel like there might not be a way to work this into drug usage exactly, but maybe a system where you can be addicted to selling a specific type of drug? Maybe in the sense of where you get negative effects for selling other types of stuff
 

BB360

Member
MVP+
I feel like there might not be a way to work this into drug usage exactly, but maybe a system where you can be addicted to selling a specific type of drug? Maybe in the sense of where you get negative effects for selling other types of stuff

Or just the reverse, selling too much of one kind of drug causes you negative affects so you are encouraged to sell a variety of drugs and explore other farm types.
 

Puppy_Killer

Well-Known Member
2017 Map Founder
MVP++
Or just the reverse, selling too much of one kind of drug causes you negative affects so you are encouraged to sell a variety of drugs and explore other farm types.
I can see this working well, making it so people that plan on selling have to sell a wide variety of drugs to make it so they don't have problems later. Maybe some negative effects would start to pile on after say 3 runs of the same stuff you would get a slight slowness after your 4th, then nausea or something, and then in turn selling other types will take away the effects.
 

krom

Well-Known Member
MVP+
i've seen it on other servers - decent temp boosts, followed by horrible withdrawal symptoms when it runs out. why not
 
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