Now that bread has received a major anal dicking from the new drug price update, I decided to do some math to see how hay bales compare to bread as a booster drug
We assume that after the bread-selling player has sold all their bread, that they will go on to sell the rest on a 1.2 booster. We also assume that 1 inventory of bread can be sold per minute.
60 inventories of bread on a 2.0 = $19,353,600
20 inventories of hay on a 2.0 = $18,816,000
Amount of money gained by selling bread on a 2.0 relative to hay on a 2.0: $537,600
Amount of money gained by selling hay on the 2.0 relative to bread on the 1.2 per inv: $360,192
invs of hay required: 21.5
So, if a player can guarantee that they'll have 21.5 or more inventories of hay for a 2.0 booster, it is wiser for them to create hay, and then sell the rest of their wheat raw. (What I mean by this, is that since raw wheat has the best unit price, it makes the most sense to convert as much drugs as possible to hay while still being able to have a total 60 inventories of drugs.)
Additionally, if a player has to choose between selling an extra inventory of hay vs an extra 3 inventories of bread, and then will sell the rest of their drugs as raw wheat, it is wiser to sell an extra inventory of hay.
(2 inventories of wheat + 1 inventory of hay) on a 2.0 booster = $1,198,848
(2 inventories of wheat) on a 1.2 booster + (3 inventories of bread) on a 2.0 booster = $1,122,508.8
We assume that after the bread-selling player has sold all their bread, that they will go on to sell the rest on a 1.2 booster. We also assume that 1 inventory of bread can be sold per minute.
60 inventories of bread on a 2.0 = $19,353,600
20 inventories of hay on a 2.0 = $18,816,000
Amount of money gained by selling bread on a 2.0 relative to hay on a 2.0: $537,600
Amount of money gained by selling hay on the 2.0 relative to bread on the 1.2 per inv: $360,192
invs of hay required: 21.5
So, if a player can guarantee that they'll have 21.5 or more inventories of hay for a 2.0 booster, it is wiser for them to create hay, and then sell the rest of their wheat raw. (What I mean by this, is that since raw wheat has the best unit price, it makes the most sense to convert as much drugs as possible to hay while still being able to have a total 60 inventories of drugs.)
Additionally, if a player has to choose between selling an extra inventory of hay vs an extra 3 inventories of bread, and then will sell the rest of their drugs as raw wheat, it is wiser to sell an extra inventory of hay.
(2 inventories of wheat + 1 inventory of hay) on a 2.0 booster = $1,198,848
(2 inventories of wheat) on a 1.2 booster + (3 inventories of bread) on a 2.0 booster = $1,122,508.8