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New Drugs, Cop Rework

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Weedosaurus

Member
I think we can all agree that being a cop is a little underwhelming and quite frankly boring. I have a few suggestions to make being a cop slightly more viable.
- Cop Salary: Cops should earn money, based on their rank, for time spent being on duty. This would encourage cops to patrol spawn even during down times on the server due to the promise of being compensated for their time. I see the potential in abuse of this system and maybe a work around could be if you afk on duty after 15 minutes or so it automatically removes you from duty.
- Cop Bounties: These would be bounties that only cops are able to bring in. Each player could have a base bounty amount based on their drug rank, and other druggies can add money to their rival's bounty pot in order to incentivize cops to raid bases in pursuit of earning that sweet bounty money. This also provides a revenue stream exclusive to cops, because lets be real alcohol hardly makes you any money especially after the initial purchase in a cop house.

Here are some new drug suggestions to add variation in what people are selling, most of these reward players for taking time to process their drugs and give some use to relatively unused items.
Pure Heroin (Glistering Melon): I feel this a good addition as I have blocks of gold laying around with practically no use and melon is easily grown but often times disregarded due to it's low value
High Quality Hash (Golden Carrot): I know many were upset about the nerf to carrots, but perhaps this a way to bring the price of carrots back up in exchange for a bit more resources and time
Laced K2 (Poisonous Potatoes): Obviously this is a drug that you can't really farm directly, but more of an added bonus to potatoes.
Ayahuasca (Mushroom Stew): Recipe wise not accurate to the name of the drug, but I feel a nerf to mushrooms and a buff to more processed drugs will help diversify what people sell. This item isn't stackable so I hesitated adding this one but I feel it could be a good addition.
 

Puppy_Killer

Well-Known Member
2017 Map Founder
MVP++
- Cop Salary: Cops should earn money, based on their rank, for time spent being on duty. This would encourage cops to patrol spawn even during down times on the server due to the promise of being compensated for their time. I see the potential in abuse of this system and maybe a work around could be if you afk on duty after 15 minutes or so it automatically removes you from duty.
I like this idea, but i have a small change to this. Like horses gain xp from running, maybe cops could earn a small amount of money per block moved, possibly causing cops to run around more in general instead of sitting one one block
 

NovaSeepa

Admin
Staff member
Admin
MVP++
I like the idea of more processed drugs overall, but I think golden carrots / glistering melons would be a bit odd to implement as their production relies on what is essentially a finite resource. All of the current drugs and their materials either produce more of themselves or have an infinite source (in the case of bonemeal for lime dye), but you can't make gold. Gold farm concepts with zombie pigmen do exist but we reset the nether every month, and these farms usually rely on block glitching to get on top of the nether. Even considering the other possible ways to get gold (i.e. crates) it wouldn't feel very good to rely on luck for getting one of your drug crafting materials. Personally I'm hoping it may be possible to add some of the 1.13 or 1.14 items as drugs next map :)
 

Dakotaa

Owner
Staff member
Owner
New drugs are planned with the new plants in upcoming versions of the game, but as Nova said, a drug relying on gold wouldn't be sustainable for long.

As for the police suggestions, I believe a system like that would only promote cops AFKing, and with our current police system, it's just not a possibility. However, I'd like to get the police system and plugin reworked for next map, so it this idea may take some form in the future.
 
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