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Disable Serrated Strikes in PVP

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p0six

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Currently, the MCMMO system allows the effect of serrated strikes. Now, in 1.7 pvp, this feature works well because 1.7 pvp has working hit detection such that a serrated strike can trigger on a player and they can be immediately hit afterwards. The hit detection system has unfortunately broken down for 1.9. Because of this, if a serrated strike ticks on someone during pvp, they get a small moment of 0 kb, and they also can't hit anyone for a brief period after the tick. This doesn't really imbalance pvp on MCD, but it makes the pvp system a lot more annoying than fun. Serrated strikes have an extremely minimal impact on how much damage is actually taken by players, and I think pvp would be overall be

A : More accommodating to new players and
B : More fun if we were to disable serrated strikes.

Thank you :)
 
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Lurrn

Retired Staff
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2021 Gold Founder
I completely agree with this
 

parcheesi15

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2023 Gold Founder
You could just not use it when pvping?
 

p0six

Well-Known Member
MVP+
PvP Tournament (Not Winner)
You could just not use it when pvping?
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parcheesi I don’t want to flame you so type /swords

The main problem with this post isn't even that it shows a complete misunderstanding of how /swords works, but that it focuses on what I as an individual can do to stop something from happening that affects the entire server. Even if I could trigger serrated strikes on and off and decided to stop using it, I would still be at a significant disadvantage to others in pvp, which would punish me for trying to make the game more fun. Unless I could get the entire server to cooperate on not using this feature, which only happens in some fantasy minecraft world, this point seems very beyond pointless.
 
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Lurrn

Retired Staff
Staff member
Retired Staff
MVP++
PvP Tournament Winner
2021 Gold Founder
You could just not use it when pvping?
Also serrated strikes can also be accidentally used when pvping i have done it countless times just adding on to what pohsix already mentioned
 
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