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Craftable Drugs

Discussion in 'Suggestions' started by Johntham, Oct 12, 2018 at 1:11 PM.

  1. Johntham

    Johntham New Member

    There should be custom crafting for certain drugs, so you would need things such as sheep, or chickens in order to create it.

    Examples:

    Xanax (button): 1 button, 2 sugar, and 2 nether warts. Sells for $100

    Adderal (firework star): 3 beetroot, 1 wheat. Sells for $120

    Crack Cocaine (Ghast Tear): 4 sugar, 2 pumpkin seeds. Sells for $75

    Black Tar Heroin (Fire Charge): 5 beetroot, 3 melon seeds. Sells for $220

    Bottle of Adderal (Bucket): 9 Adderal. Sells for $1200

    Bottle of Xanax (Bucket of Water) : 9 Xanax. Sells for $1100

    Cuban Tobacco (Clownfish) : 1 sugar, 3 coco beans, 2 paper. Sells for $130

    Steroids (Slime Ball): 2 potatoes, 2 pumpkin seeds. Sells for $40

    Party Cake: 3 Xanax, 2 Adderal, 3 Crack Cocaine, 1 Black Tar Heroin. Sells for $2500

    Prices can be adjusted to whatever you want, this is just what I thought would be good and fair prices. I can imagine that in big factions, the people at the bottom could be crafting these drugs, and then Mules can finally make legitimate bank off of muling, instead of around 2-3 thousand dollars every time you sell.
  2. Ridah

    Ridah Helper Helper MVP

    Not a bad idea in theory but it may be hard to execute, and might not be worth it in the end. Although it would be an incentive to farm more than 1-2 drugs so that you could craft these sorts of things, so the idea is sort of a toss-up to me but wouldn't mind seeing it implemented for a sort of testing phase if this were to come to fruition.
  3. Johntham

    Johntham New Member

    I've seen many plug ins that allow you to do custom crafting, and it shouldn't be to hard to implement. I also think it would allow there to be end game mules that actually make large amounts of money, and genuine pro mules instead of the new player coming on and making 2k every run for muling.

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