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Discussion in 'The Pit' started by Dakotaa, Oct 15, 2018.
Any significant changes to the mechanics, mobs, drops, etc. of the pit will be posted here.
October 15, 2018
Slime King Boss added
Pit Brawler - New Ability: Hook. If there are no players within 6 blocks of the Pit Brawler, it will "hook" all players within 20 blocks, teleporting them to him.
General balances to most bosses (changes to HP, armour, etc) based on player feedback
Added more resistance to gun damage to most bosses
Added "Slime Ball" mob, which spawns the King Slime
All mobs now have a chance to drop 1-3 steak.
All mobs have a very small (<1%) chance to drop a boss soul.
All mobs have a 5% chance to drop a Pit Item Repairer, which can be used one time to repair all items in the inventory.
October 16, 2018
Slightly reduced armour and attack damage of Pit Brawler boss
Increased Pit Brawler's hook cooldown to 10 seconds
October 28, 2018
New Mob: Pit Kitten. Baby cat with stats similar to pit rats, has a chance to spawn the Pit Tiger when it is killed. Similar drops to other mobs.
Now have a 3-6% chance of repairing all your items and armour when killed (this also repair guns, which change their model, but they still work).
Now have a chance to drop golden apples. Surface mobs have a 6% chance, Depths mobs have a 10% chance.
New Boss: Pit Tiger. Easy (for the moment) boss with two unique abilities - Pounce (jumps to target and does splash damage) and Cloak (goes invisible and gets faster for a couple seconds). No unique drop yet, one will be added when it is balanced.
Now have a 25-35% chance of repairing all your items and armour when killed, based on boss difficulty.
Slight increase in spawn rates of Famine. Pit Summoner, King Slime, and Goliath bosses.
All bosses now have a chance to drop 0-6 golden apples on death. Higher difficulty bosses likely to drop more.
King Slime boss moved from medium difficulty to easy.
Drained most of the lava rivers, as mobs and bosses would fall into them and not be able to get, making them too easy to kill.
November 6, 2018
Brawler armour and health slightly reduced.
"Ground slam" area of effect damage ability added to Brawler; will now do damage to players within a few blocks occasionally.
Brawler speed and damage slightly reduced to bring it more in-line with Easy bosses.
King Slime slightly smaller to reduce hitbox size.
King Slime Consume Ability Added
King Slime jumps into the air and spawns slime chunk mobs.
After a few seconds, any living slime chunks are absorbed back into the King Slime, regenerating its health.
Wildfire health increased by 50
Wildfire Fireball Barrage ability cooldown decreased
Wildfire teleport ability added - will repeatedly teleport around the player for a few seconds, doing a bit of damage.
November 14, 2018
Balanced boss health in Normal Surface and Chasm - HP decreased across all normal surface bosses, increased for both chasm bosses.
Lowered amount of boss soul fragments dropped by easy surface mini-bosses from 3-5 to 2-4.
November 17, 2018
Depth Floater replaced by Chasm Stray, due to Depth Floaters being able to escape the pit.
Chasm Spider health increased from 30 to 80
Chasm Spider damage increased from 4 to 6
Depth Rat knockback resistance increased from 0.1 to 0.5
Depth Rat movement speed increased from 0.33 to 0.35
Decreased mini-boss spawn rate when killing weak mobs by 1%-3% across all weak mobs.
Increased surface boss spawn rate when killing normal mobs by 1% across all normal mobs.
Decreased chance of weak mobs dropping boss soul fragments by 4% across all weak mobs.
Added chance for more Boss Soul drops among all Normal Surface and Chasm bosses
Two 20% rolls to drop an extra Boss Soul each from easy bosses.
Two 30% rolls to drop an extra Boss Soul each from medium bosses.
Two 40% rolls to drop an extra Boss Soul each from hard bosses.
Famine's Horse knockback resistance increased from 0.25 to 0.9
Pit Brawler base damage decreased from 5 to 3
Pit Brawler base armour decreased from 8 to 5
Pit Cat base damage decreased from 5 to 4
Boss Soul Shop:
Boss Soul price increased from 30 to 35 Boss Soul Fragments.
These changes were intended to make the Easy Surface less valuable for higher ranked players, while making the Normal Surface and Chasm more desirable than the Easy Surface. The difficulty of the Chasm has been slightly increased to keep it balanced with the higher Soul drops by the bosses.
December 11, 2018
Slightly raised all boss spawn rates
Slightly rased damage across almost every mob/boss
Raised health of normal area bosses
Slightly lowered Holiday Soul Fragment drop rates