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The Pit Changelog

Discussion in 'The Pit' started by Dakotaa, Oct 15, 2018.

  1. Dakotaa

    Dakotaa Owner Staff Member Owner

    Any significant changes to the mechanics, mobs, drops, etc. of the pit will be posted here.
  2. Dakotaa

    Dakotaa Owner Staff Member Owner

    October 15, 2018

    Bosses

    • Slime King Boss added
    • Pit Brawler - New Ability: Hook. If there are no players within 6 blocks of the Pit Brawler, it will "hook" all players within 20 blocks, teleporting them to him.
    • General balances to most bosses (changes to HP, armour, etc) based on player feedback
    • Added more resistance to gun damage to most bosses
    Mobs
    • Added "Slime Ball" mob, which spawns the King Slime
    Drops
    • All mobs now have a chance to drop 1-3 steak.
    • All mobs have a very small (<1%) chance to drop a boss soul.
    • All mobs have a 5% chance to drop a Pit Item Repairer, which can be used one time to repair all items in the inventory.
    Last edited: Oct 15, 2018
  3. Dakotaa

    Dakotaa Owner Staff Member Owner

    October 16, 2018

    Bosses

    • Slightly reduced armour and attack damage of Pit Brawler boss
    • Increased Pit Brawler's hook cooldown to 10 seconds
  4. Dakotaa

    Dakotaa Owner Staff Member Owner

    October 28, 2018

    Mobs:

    • New Mob: Pit Kitten. Baby cat with stats similar to pit rats, has a chance to spawn the Pit Tiger when it is killed. Similar drops to other mobs.
    • Now have a 3-6% chance of repairing all your items and armour when killed (this also repair guns, which change their model, but they still work).
    • Now have a chance to drop golden apples. Surface mobs have a 6% chance, Depths mobs have a 10% chance.

    Bosses:
    • New Boss: Pit Tiger. Easy (for the moment) boss with two unique abilities - Pounce (jumps to target and does splash damage) and Cloak (goes invisible and gets faster for a couple seconds). No unique drop yet, one will be added when it is balanced.
    • Now have a 25-35% chance of repairing all your items and armour when killed, based on boss difficulty.
    • Slight increase in spawn rates of Famine. Pit Summoner, King Slime, and Goliath bosses.
    • All bosses now have a chance to drop 0-6 golden apples on death. Higher difficulty bosses likely to drop more.
    • King Slime boss moved from medium difficulty to easy.

    Environment
    • Drained most of the lava rivers, as mobs and bosses would fall into them and not be able to get, making them too easy to kill.
    Last edited: Oct 28, 2018
  5. Dakotaa

    Dakotaa Owner Staff Member Owner

    November 6, 2018

    Bosses:
    • Brawler armour and health slightly reduced.
    • "Ground slam" area of effect damage ability added to Brawler; will now do damage to players within a few blocks occasionally.
  6. Dakotaa

    Dakotaa Owner Staff Member Owner

    Bosses:
    • Brawler speed and damage slightly reduced to bring it more in-line with Easy bosses.
    • King Slime slightly smaller to reduce hitbox size.
    • King Slime Consume Ability Added
      • King Slime jumps into the air and spawns slime chunk mobs.
      • After a few seconds, any living slime chunks are absorbed back into the King Slime, regenerating its health.
    • Wildfire health increased by 50
    • Wildfire Fireball Barrage ability cooldown decreased
    • Wildfire teleport ability added - will repeatedly teleport around the player for a few seconds, doing a bit of damage.
  7. Dakotaa

    Dakotaa Owner Staff Member Owner

    November 14, 2018
    Bosses:

    • Balanced boss health in Normal Surface and Chasm - HP decreased across all normal surface bosses, increased for both chasm bosses.
    • Lowered amount of boss soul fragments dropped by easy surface mini-bosses from 3-5 to 2-4.
  8. Dakotaa

    Dakotaa Owner Staff Member Owner

    November 17, 2018

    Mobs:

    • Depth Floater replaced by Chasm Stray, due to Depth Floaters being able to escape the pit.
    • Chasm Spider health increased from 30 to 80
    • Chasm Spider damage increased from 4 to 6
    • Depth Rat knockback resistance increased from 0.1 to 0.5
    • Depth Rat movement speed increased from 0.33 to 0.35
    • Decreased mini-boss spawn rate when killing weak mobs by 1%-3% across all weak mobs.
    • Increased surface boss spawn rate when killing normal mobs by 1% across all normal mobs.
    • Decreased chance of weak mobs dropping boss soul fragments by 4% across all weak mobs.

    Bosses:
    • Added chance for more Boss Soul drops among all Normal Surface and Chasm bosses
      • Two 20% rolls to drop an extra Boss Soul each from easy bosses.
      • Two 30% rolls to drop an extra Boss Soul each from medium bosses.
      • Two 40% rolls to drop an extra Boss Soul each from hard bosses.
    • Famine's Horse knockback resistance increased from 0.25 to 0.9
    • Pit Brawler base damage decreased from 5 to 3
    • Pit Brawler base armour decreased from 8 to 5
    • Pit Cat base damage decreased from 5 to 4

    Boss Soul Shop:
    • Boss Soul price increased from 30 to 35 Boss Soul Fragments.

    These changes were intended to make the Easy Surface less valuable for higher ranked players, while making the Normal Surface and Chasm more desirable than the Easy Surface. The difficulty of the Chasm has been slightly increased to keep it balanced with the higher Soul drops by the bosses.
    Last edited: Nov 17, 2018 at 2:44 PM

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