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Cross-Server Chests

Should cross-server-chests be added?

  • Yes but with additional limits, regulations, or additions

    Votes: 0 0.0%

  • Total voters
    4
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Aussie_Lover90

New Member
Let me begin by saying that I am aware of enderchests and playervaults. However, I am suggesting a new way of easily transporting drugs and other items across both servers (wild and farm) - crosschests. These could be gotten from the legacy crate, dropparty, or any other method. Maybe even have the ability for legacy ranks to do /cc (even though the command is currently in use, I imagine the crosschest plugin could be given higher priority and therefor perms/commands would fix themselves?) that would open up a menu where they could view the different chests linked to them.

Pros
- Allows for easier drug transportation
- Better rewards for some players
- Another cool item to add to the economy
Cons
- To even out the extent that some players would take (especially larger factions), hoppers putting into/pulling out of these chests would likely have to be disabled
- There might need to be a cap on the number of chests you can have, maybe 54 per player (even though most players likely wouldn't have many chests- more for the legacy option of /cc)
- There might be a risk of some way to glitch these (maybe two players pulling out at same time in different servers)

I believe this would be awesome, and would make transporting drugs to the main world for selling much easier.
 

Lurrn

Retired Staff
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-1
Seems like a cool concept but what you're saying in up to 54 chests that are unraidable, I know what your suggesting is it just for transport, but what's to stop people from just leaving there 54 dubs of lean or wart blocks in those chests to prevent the risk of being raided
 

Aussie_Lover90

New Member
-1
Seems like a cool concept but what you're saying in up to 54 chests that are unraidable, I know what your suggesting is it just for transport, but what's to stop people from just leaving there 54 dubs of lean or wart blocks in those chests to prevent the risk of being raided

In my mind they would still be raidable, youd just have to find the physical chest. I do see the point your making though, that with the menu option, it would become very abused. Maybe no menu option? Or maybe find some way to block it so you cannot take drugs out of it with the menu? Not sure, but good point.
 

Aussie_Lover90

New Member
How would this work?

Not sure, maybe have it like the alcohol where each set of two have their own custom item id? Or, it could be set up where there is a menu that you open, you can look at what chests you have unlocked, and it will display how many of those chests you have available to place. That way you can get one, place it in farm, go to wild, get the other. Also would be cool if it displayed in the menu which one is in farm and which one is in wild, to add a delete button without deleting the one in the other world. But should another player delete/remove it, both chests are then linked to whoever broke them and all the items just fall onto the ground in whatever world it was broken in. It would be tricky but with revisement and such would be pretty cool.
 
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