CrpyCrftr
Member
Not sure if this has been suggested before but it would be great if we could have a bounty system in MCD. I'd like to give credit to Lurnn's original idea, this is my spin of it.
What would this look like:
What would this look like:
Essentially we could set bounties on a player and you have to get their head and turn it in somewhere to redeem the bounty.
-Setting a bounty: To set a bounty, you must go to the police station or type a command. It would be like how we create tickets; type in something like: /bountyset <player> <bounty> <reason>. People should be able to place bounties on themselves because why not? Note: cash is immediately taken out of a user's account (like with lotto, double, etc.). The bounty payout can also be increased by other users.
-Attaining a head: You must behead a player, run away with it before someone kills you and takes it, and turn it in to somewhere in spawn (police station maybe?).
-Redeeming a bounty: Either go to the police station in spawn or do /bountyredeem with the head in your inventory to redeem the credit amount. Cash is then payed out to the player.
-Removing a bounty: Lets say that your target is a little too hard to kill, simply type in a command like /bountycancel <player> to cancel the bounty you have placed on a user. While a user should get their money back from doing this, a tax should be taken from this action (lets be real, you kinda wasted everyone's time and effort).
Potential issues:-Setting a bounty: To set a bounty, you must go to the police station or type a command. It would be like how we create tickets; type in something like: /bountyset <player> <bounty> <reason>. People should be able to place bounties on themselves because why not? Note: cash is immediately taken out of a user's account (like with lotto, double, etc.). The bounty payout can also be increased by other users.
-Attaining a head: You must behead a player, run away with it before someone kills you and takes it, and turn it in to somewhere in spawn (police station maybe?).
-Redeeming a bounty: Either go to the police station in spawn or do /bountyredeem with the head in your inventory to redeem the credit amount. Cash is then payed out to the player.
-Removing a bounty: Lets say that your target is a little too hard to kill, simply type in a command like /bountycancel <player> to cancel the bounty you have placed on a user. While a user should get their money back from doing this, a tax should be taken from this action (lets be real, you kinda wasted everyone's time and effort).
-Player heads: People like picking up heads from PVP encounters and keeping them to resell or hold onto for flexing their "1337 PVP skillz." The biggest complication could come from people trying to redeem the head of someone they have a head for already. I'm not exactly sure how item IDs work when regarding Minecraft head plugins but I feel like this could be a potential flaw/exploit in the system.
-Insane and unreasonable bounties: People might think its funny to put bounties on everyone in the server. To combat this, I think there should be a player vote or approval system where users can vote for a bounty to be placed. This could keep people from spamming the creation of bounties or placing a bunch on random and peaceful users.
-Horses: Good luck catching anyone in a PVP or /wild zone who is on a horse.
Let me know what you guys think! I haven't done too much research into this so I don't know if this is a preexisting pluggin or if this has to be programmed.-Insane and unreasonable bounties: People might think its funny to put bounties on everyone in the server. To combat this, I think there should be a player vote or approval system where users can vote for a bounty to be placed. This could keep people from spamming the creation of bounties or placing a bunch on random and peaceful users.
-Horses: Good luck catching anyone in a PVP or /wild zone who is on a horse.