Difference between revisions of "Town"

From MCLabs

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Players can join established towns once they've been invited by the town's Mayor or Assistants.
 
Players can join established towns once they've been invited by the town's Mayor or Assistants.
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= Town World Rules and Restrictions =
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* Griefing, raiding, and obstructing other players in any way is not allowed.
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* Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)
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* Chem compounds can not be stored in chests (you can use your '''/chemtainer''' to store them cross-world)
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* Automatic farms are not allowed (build them in the Factions world)
  
 
= Towns =  
 
= Towns =  

Revision as of 23:05, 11 April 2023

Town Page is currently under development and will be completed for the 2023 reset coming May 5th, 2023!


Lions Park in the Town World

The Town world is a more relaxed approach at playing the server geared towards building communities and showing off your creativity. Towny offers no raiding, plots for your newcomers, and so much more! Start your Town adventures by visiting Lions Park at /warp town!

Getting Started

Mayors can start towns using the command /town new <town_name> for a set price. The townblock they're standing in will become the home block for the town (the exact spot/position will be the spawn point for the town).

Players can join established towns once they've been invited by the town's Mayor or Assistants.

Town World Rules and Restrictions

  • Griefing, raiding, and obstructing other players in any way is not allowed.
  • Valuable items cannot be stored in chests (this includes crate items, most gear, vouchers, etc.)
  • Chem compounds can not be stored in chests (you can use your /chemtainer to store them cross-world)
  • Automatic farms are not allowed (build them in the Factions world)

Towns

Mayors and assistants can add players to their town with the command /town add <player_name> which will send an invite to the target player, giving them a prompt to either accept or deny the invitation. Mayors can also choose to have their town as public by using /town toggle open, and players not already in a town can join open towns by using /town join <town_name>!

Note: Open towns can be viewed using the /town list by open command.

Townblocks

Block protection is broken down into plots of land, called townblocks, which by default are 16xYx16 (Y = the entire build limit). Townblocks are claimed by town mayors who can then sell/give individual plots to their town's residents.

By default, Mayors and Assistants can claim townblocks for their town using /town claim, /town claim #, /town claim rect|circle #|auto, or /town claim auto.

Command Result
/town claim Claims one plot, where the player is standing.
/town claim # Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.
/town claim rect # Claims a square with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.
/town claim rect auto Claims all possible townblocks in a square shape, centered around the command user.
/town claim circle # Claims a circle with a radius equal to the given #, sometimes down-sizing the radius to make a perfect square, surrounding the command user.
/town claim circle auto Claims all possible townblocks in a circle shape, centered around the command user.
/town claim auto Claims all possible townblocks in a square shape centered around the command user.

Outposts

Ruins

Ruins are created when a Town cannot afford to run anymore, all members leave, or someone deletes the town. While ruined, a town is subject to the following:

  • Townblocks cannot be claimed by other towns.
    • The town will be placed under the control of an NPC mayor.
      • The town can be griefed
        • The town's residents will not be able to execute most /town commands and no /plot commands.

Hierarchy

Within the Town world are different levels of player hierarchy, which indicate where a player is at compared to the towns.

Nomads

Nomads are simply players who are not part of any town. They are landless players, searching for a place to call home.

Mayors

Mayors run towns and with the help of their assistants, manage a town and its residents. Mayors can decide which ranks their residents fall into, in their town. Mayors also determine what sort of tax and tax rates, if any, the town will charge the residents.

Nation Leaders

Nation Leaders lead nations and are the mayor of the capital city. Leaders can decide which ranks their residents fall into in their nation. Leaders also have the ability to set titles (prefixes) and surnames (postfixes) to the residents of the towns they have in their nation using: /nation set title <player_name> <title> and /nation set surname <player_name> <title>

Nations