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Pit Suggestion

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DirtySouthKorean

Member
2021 Gold Founder
Thanks a ton to MilkyBag for helping out on this idea!

Hey everyone!

After extensive testing of the pit, and seeing boss souls becoming a very sought after item for keys at the moment, I believe that there should be some more things added to the pit store.

Not consumables and stuff, but CONTENT you can buy with these boss souls!

As one who loves the pit, and aspects of MMORPGs, I would like to propose a PIT RAID.

Obviously, since this would be some special content barred to players who amass enough boss souls to gain access to this pit raid, there should be an assumption that these players have the MCMMO to back it up because I would like this content to be challenging.


PRICE PER ENTRY : 20-30 Boss Souls per person (obviously it is up to the admins to decide price)
INSTANCED : Max 5 People in one raid
TIME LIMIT : 45 Minutes - 1 Hour
MAP : Mountain-like, gray/white/black theme with snow and ice
MECHANICS : Map will be divided into stages, where the team needs to defeat a certain amount of monsters to progress to the next stage, which will progress up this mountain after each stage. I'm thinking around 30-50 mobs per stage.
MOBS : Just like the monsters that are affected by smite V, there should be these types of monsters dressed into a snowy-like theme, like a yeti/etc. as a melee mob. Snowmen should be a ranged mob, that gives slowness with each successful ranged attack on the player. Obviously since this instance is barred to higher skill level players, these mobs should have upwards to 200-250 HP (a little less than the mini bosses).
MINI-BOSSES : Chasm Golem, Templar, etc. (Snow/mountain themed) inside the area, either spawned by RNG or after every stage of the map, after the allotted mobs are killed. These mini-bosses should have exponentially more health than that of the bosses in the regular pit. Maybe 4000?
RNG-MOBS : Treasure-goblin like mobs to kill that are spawned via RNG that give bonus boosters/goodies that spawn randomly after killing mobs/mini-bosses.
SHOPS : Mini-shops after each stage that will be available for players to buy potions/etc. in case they run out. These mini-shops will open after each stage, and for a maximum of 3 minutes. There will also be a limited number of potions/etc. that one can buy from the shop so come prepared! This will also be a time period that players can drop off items in ender chests.
END BOSS : Pit Goliath (Giant zombie that maybe is dressed up like an abominable snowman). This boss can have anywhere from 20k HP - 30k HP. This is a lot of health, mind you but players should have good MCMMO to combat this boss already.


MECHANICS OF BOSS :
- LARGE AoE attacks, keeping players on their toes
- Force field that can be disabled by certain triggers or certain phases to push players away so they cannot melee the boss, rather they would need to use ranged damage. (Triggers can be levers around the map, buttons, or even items one can get from forge *maybe one that combines all available pit forge weapons)
- Emphasis on forge weapons to damage the boss/survive this fight

REWARDS: Arguably the most important part, because this is main reason people would do this pit raid in the first place.


Obviously, players will get boss souls for completion of this raid (if they complete it) and the killing of mobs/bosses, however this is not the only reason this should be done. Players should also not be expected to profit off their initial investment in souls alone, however RNG should be the one to decide that.

Special items should be rewarded, maybe at a RNG style just like all boss monsters upon killing mini-bosses, treasure goblins, or the main boss (maybe forge pieces for a new great weapon/tool, weapon should maybe be a mob-overkiller, etc. and tool can be used in the main world).

Maybe even special passive perks that players can take to the main world with them, akin to time periods of perks that one can buy with vote tokens/boss souls such as premium and auto replant. Again, decided by RNG and given to lucky players/group of players in form of a voucher dropped by special mobs/end boss.

Maybe a new loot box can be added and keys can only be obtained from mobs from this pit raid.



THANKS FOR READING THIS SUGGESTION!


I hope this content can further incentivize pit entry tokens from the donor shop, so players will motivated to buy more pit time (maybe it will increase boss soul price as well hopefully)!

-DirtySouthKorean
 
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Zhihu

Well-Known Member
2017 Map Founder
Contributor
MVP+
Maybe a new loot box can be added and keys can only be obtained from mobs from this pit raid.
http://mc-drugs.com/threads/mob-head-crate-suggestion.7328/#post-27895

Possible Head Crate Idea, where you have a chance at boxing different mob heads with different enchantments.
Examples below, and people can provide comments for balancing and other mob head ideas.
Maybe a new loot box can be added and keys can only be obtained from mobs from this pit raid.

Iron Golem Mask - EXCEEDINGLY RARE
Iron%20Golem.png

Protection V
Resistance 1
Strength 1
(Balanced since you cannot equip strength 2 pots with this helmet)

Horse Mask - Very Rare
3661ec6b8e37686c041f1ed252d092d3.png

Protection IV
Speed 2

Guardian Mask - Rare
Guardian.png

Protection IV
Resistance 1
Water Breathing

Ender Dragon Mask - Rare
Protection IV
Resistance 1
Water Breathing
Ocelot Mask- Uncommon
Lucky 3
*better fishing drops


Cow Mask - Uncommon
Protection IV

Immune to blindness and nausea
Chance to remove negative effects


Mooshroom Cow Mask - Uncommon
Protection IV
Absorption 2


Rabbit Mask - Common
Protection IV
Jump Boost 3


Spider Mask - Common
Protection IV
Chance to give an enemy poison 1


Squid Mask - Common
Protection IV

There is a chance your enemy will receive blindness when hit.
Immune to Blindness
Water Breathing

Magma Cube Mask - Common
Protection IV
There is a chance upon firetick to gain 1 heart.

*The level of protection would have to be equal to what a prot 3 or prot 4 diamond helmet would be*
 
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