CodGlitchesHD
Member
As people are well aware I think the current state of cops is a HUGE problem in MCD and it's just getting worse. Maybe it only applies to the high end players/people who are farming a lot as I've seen quite a few people in chat say "oh it's easy just use pots ect" when they're not even prestige so realistically they're most likely dealing with maybe 10 invs a day, if that. It just feels like with the current system, we're being punished for playing a lot and having more drugs which is honestly such a shit feeling. Especially as someone who loves playing here and spends pretty much all my time when I'm not sleeping online. I want the best for the server but with the current situation it's making it really hard to enjoy playing. I think the idea that someone can play the server for 1 hour and become a cop is completely insane as cops have so much power when it comes to preventing people selling. It didn't used to be this bad but as time went on I think it had more of a snowball effect and as more people got fucked by cops they decided "oh I might as well become one" and now we usually have ~5+ on all the time. Another reason we might have so many cops could be due to the fact that people get raided easily in farm world since tunneling has became more popular and is easily accessible with no risk. You could also xray/esp someone's base and just go 3k+ blocks away and tunnel and nobody would be any the wiser, it would be instantly dismissed. (not endorsing but just saying I'm sure this would have happened a few times)
The selling area is a great concept but I think it wasn't executed as good as it could have been. I think if it was more horizontal, less vertical and a bit more open it would be a lot better. The fact that it relies so much on ladders for the better dealers automatically makes it near impossible to avoid being caught in that situation since there's no counter play to someone sneaking at the top of a ladder that you don't even know is there. I think with the amount of cops, having another selling area in a different direction would make it a lot better since you at least have much more of a chance. I know there's prison but I mean an actual different selling block however I understand this would take time and a lot of work.
On my thread of suggestions for this map I even suggested not being able to enroll as cop until a higher rank which I still think should be a thing. I think at least getting to drug baron would be a fair rank for this as it at least ensures the player put in some effort before being able to go easy mode and ruin the experience for others. Maybe even have an enrolling fee of like $1m? I'm quite curious of the thought process on why you guys think people should be able to put in minimal effort and be rewarded by making it aids for people to sell that are putting in significantly more time and effort? like no flame I'm legit curious cause to me it's crazy.
I think providing some other alternatives for cops to make money could help clear out spawn too e.g. let them grow specific drugs and they could have their own custom cop crafting recipes. Add fishing NPCs to the lake next to the museum so they can do that without having to go to Africa just to sell or maybe even just buff the fishing prices so people actually want to go out of their way to fish (I know the jobs plugin being broken affects that a lot) Any other suggestions are welcome.
The last point is feeling forced into selling during specific time windows. I know Dakota said we're not "forced" but I think selling at any time when there's a fair few cops on (maybe 4+) is deleting our drugs for no reason. If not deleting it's still pretty inefficient since the time spent trying to sell is significantly longer than if there was 2. (Especially when dealing with large quantities). You're also kinda soft restricted because you most likely have to sell your drugs before the price changes unless you want to suffer quite a loss. This falls under the same feeling as booster meta in which you just save all your drugs to sell during a specific time instead of selling when you feel like it which I find to be shit gameplay. People also use the argument "oh it would be boring with not many cops" but legit nobody goes out of their way to sell when there's max cops on for the fun of it, all top players sell when their is a minimal risk to lose their drugs.
I understand there can't be a situation where cops are removed because yous have spent a lot of time building the system and I know it's a fundamental part of the server. I'm mainly hoping you understand where I'm coming from and why I think there needs to be some changes to keep the server enjoyable so players that invest a lot of time into farming don't feel like they're being fucked by players who invest nothing. I'm not just complaining for the sake of it like this has been something I've thought about for a while.
Ty for reading my rant, I know I probs care a bit too much but ye w/e
The selling area is a great concept but I think it wasn't executed as good as it could have been. I think if it was more horizontal, less vertical and a bit more open it would be a lot better. The fact that it relies so much on ladders for the better dealers automatically makes it near impossible to avoid being caught in that situation since there's no counter play to someone sneaking at the top of a ladder that you don't even know is there. I think with the amount of cops, having another selling area in a different direction would make it a lot better since you at least have much more of a chance. I know there's prison but I mean an actual different selling block however I understand this would take time and a lot of work.
On my thread of suggestions for this map I even suggested not being able to enroll as cop until a higher rank which I still think should be a thing. I think at least getting to drug baron would be a fair rank for this as it at least ensures the player put in some effort before being able to go easy mode and ruin the experience for others. Maybe even have an enrolling fee of like $1m? I'm quite curious of the thought process on why you guys think people should be able to put in minimal effort and be rewarded by making it aids for people to sell that are putting in significantly more time and effort? like no flame I'm legit curious cause to me it's crazy.
I think providing some other alternatives for cops to make money could help clear out spawn too e.g. let them grow specific drugs and they could have their own custom cop crafting recipes. Add fishing NPCs to the lake next to the museum so they can do that without having to go to Africa just to sell or maybe even just buff the fishing prices so people actually want to go out of their way to fish (I know the jobs plugin being broken affects that a lot) Any other suggestions are welcome.
The last point is feeling forced into selling during specific time windows. I know Dakota said we're not "forced" but I think selling at any time when there's a fair few cops on (maybe 4+) is deleting our drugs for no reason. If not deleting it's still pretty inefficient since the time spent trying to sell is significantly longer than if there was 2. (Especially when dealing with large quantities). You're also kinda soft restricted because you most likely have to sell your drugs before the price changes unless you want to suffer quite a loss. This falls under the same feeling as booster meta in which you just save all your drugs to sell during a specific time instead of selling when you feel like it which I find to be shit gameplay. People also use the argument "oh it would be boring with not many cops" but legit nobody goes out of their way to sell when there's max cops on for the fun of it, all top players sell when their is a minimal risk to lose their drugs.
I understand there can't be a situation where cops are removed because yous have spent a lot of time building the system and I know it's a fundamental part of the server. I'm mainly hoping you understand where I'm coming from and why I think there needs to be some changes to keep the server enjoyable so players that invest a lot of time into farming don't feel like they're being fucked by players who invest nothing. I'm not just complaining for the sake of it like this has been something I've thought about for a while.
Ty for reading my rant, I know I probs care a bit too much but ye w/e
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