Lukey13
Member
The current shop system that we have in place is definitely the best that I have seen within any Drug Server, it allows for a quick purchase of items without needing to move from your location, making it efficient for building farms etc.
However, I believe that the /shop command should be a luxury and not given to all, therefore I suggest that implementing the command at a higher rank would be more advantageous. Having a general /warp shop or some kind of shop building in spawn for those who are of lower rank, then having the /shop command for those of whom are much higher. The rank you have to be for this command is purely down to the Owners discretion.
Essentially, the /warp shop or spawn shop would be the current prices that we have now, then the /shop would be slightly deducted prices. This would then entice players to move through the ranks.
Also having the ability to sell random items at the shop would be a nice implementation. We are constantly getting new players asking where they can sell gold blocks, iron ingots etc. and perhaps adding a sell option into the shop would be a good way to make a secondary small income (for low prices of course, so nobody can get stupid rich of selling 1000 invs of cobble).
However, I believe that the /shop command should be a luxury and not given to all, therefore I suggest that implementing the command at a higher rank would be more advantageous. Having a general /warp shop or some kind of shop building in spawn for those who are of lower rank, then having the /shop command for those of whom are much higher. The rank you have to be for this command is purely down to the Owners discretion.
Essentially, the /warp shop or spawn shop would be the current prices that we have now, then the /shop would be slightly deducted prices. This would then entice players to move through the ranks.
Also having the ability to sell random items at the shop would be a nice implementation. We are constantly getting new players asking where they can sell gold blocks, iron ingots etc. and perhaps adding a sell option into the shop would be a good way to make a secondary small income (for low prices of course, so nobody can get stupid rich of selling 1000 invs of cobble).